Max van der Laan
and his site
CURRICULUM VITAE
Max van der Laan
Skills
Traditional/Digital Art
3D Modelling
2D/3D Animation
C#/C++ Programming
Filming & Editing
Live Streaming
Languages
Finnish
English
Dutch
Positions of responsibility
Students' union chairman
2013
Student's union member
2012
Projects
Released
Tohvelipossu: Pannusta pataan
Android OS
A commissioned flappy bird type game with little more action
https://play.google.com/store/apps/details?id=com.PimenovMedia.TohveliPossu
Game design - Art - Coder
Skyrunner
PC
2D action game
https://drowsybatgames.itch.io/skyrun
Art co-director - Environment artist
Still in the works
Unnamed 3D Touhou fan game
PC
3D platformer game project I'm working on alone
Game design - 3D modelling and animation - Programmer
Rising Cut
(Used to be BushyBlade)
PC
3D Fighting game inspired by PS1 game Bushido blade
Art Director - Character illustrator/designer - 3D modeller - 3D animator
Ended projects
Revenge of the Kage
PC
3D action game inspired by Muso games
Character illustrator and co-designer - 3D modeller
Shroomboy
PC
2D top-down perspective puzzle game
Environment designer - Puzzle designer - programmer
3D Bomberman type game
PC
Bomberman in an open 3D area
Lead programmer - Audio programmer
2D Knight platformer
PC
Platformer inspired by Downwell
Character illustrator and co-designer - 3D modeller
Education
Helsinki Vocational College
Game Programmer, Software Developer, Bachelor's Degree in Information and Communication Technology
2019-2021
After some time I thought to expand my skill's to have supportive skills that will help me. Programming skill are a natural fit to my 3D art skill as it help me to work more independently in video game development. It also gives me chops to become a technical artist when needed.
Helsinki Vocational College
Vocational upper secondary qualification in audiovisual communication, media assistant
2015-2017
I enlisted to further perfect my art and learn ways to implement my artistic skills into interactive media. 1st year mostly covered other aspects of media I've been familiar with like video editing, filming and illustration. It was a nice refresher for the basics and I got little better with the advanced stuff. End of the 1st year and the 2nd year were I learnt 3D and advance aspects of it.
HEO
Filming and Animation
2013-2014
In a journey to improve my understanding of illustration and ways to use my skills I went to HEO. There I learned the basics of filming and video editing, but most importantly I learned animation.
Viherlaakson college
Art class
2009-2010
There was a separate class that had more art courses to choose from in Viherlaakso college. To get there you had to send art you've done, after that they judge and choose which applicants get in.
Work Experience
Game developer/Artist for Pimenov Media
2021 - 1 month
I was commissioned to create a small tie-in mobile game and illustrations for them.
You can read more about it on the Game Works page and Art page.
Game Team at Digitalents
2017-2018
Here I was given responsibility over character design, character modelling and animation, VFX/particle effects and technical artistry.
You can read more about it on the Game Works page.
Civilian service at Tapiola library
2014-2015
Something to note about this is that I did media content for work. Aside from the usual library work I had, I was assigned frequently assigned to make content and help customers with media problems. Works I did was Video book review filming & editing, Editing guidance and server maintenance
(video game). Filming was difficult due to lack of actual equipment but I made the most out of it.